A dozen or so missions to choose from when leveling up on the PVE Mode of Fortnite.
- Build the Radar Grid
- Go to marked location on maps
- Build the structure, use the diagram to fit sections
- Build at least 3 in 20 minutes
- Deliver the Bomb
- Find the armory and launcher in the zone
- Activate both structures and setup railing for bomb movement
- Escort bomb from armory to launcher
- Setup defense around launcher
- Activate and defend until launcher attacks rift
- Attack wave length is 4 minutes.
- Storm doesn't change directions, 2 angles of attack
- Destroy the Encampments
- Search zone for husk encampments
- Destroy at least 5
- Evacuate the Shelter
- Shelter is under attack form the start, repel attack
- Setup defenses for next attack wave
- Defend the shelter
- First attack during start, length depends on DPS levels to clear
- Second attack wave length of 8 minutes
- Storm can change directions, 2 angles of attack
- Fight the Storm
- Search the zone for atlas square structure
- Fortify the structure and activate it with blue go
- Defend the atlas until it fires
- This mission can have multiple atlas
- One attack wave with length of 8 minutes
- Storm can change directions, 2 angles of attack
- Launch the Rocket
- End mission for zones, once completed it unlocks next map area.
- Repair the Shelter
- Find the shelter, fortify building
- Activate, then search zone for module parts
- Use See-bot to mark module part locations on map
- Need to find 8 modules, then defend the shelter building
- 2 Attack waves each 4 minutes long
- Storm can change directions, 2 angles of attack
- Rescue the Survivors
- Search the zone for survivors
- Many different types of mini missions and events
- Retrieve the Data
- Search the zone for a landing zone of the weather balloon
- You will be able to see the balloon in the air
- Fortify the location area
- Wait out the timer until it lands, or shoot the balloon to trigger the event
- One attack wave with length of 8 minutes
- Storm can change directions, 2 angles of attack
- Ride the Lightning
- Find the van, fortify it, bring blue go
- 2 Attack waves each 4 minutes long
- Storm can change directions
Storm Effect Modifiers
Many missions have a storm effect which provides both positive and negative effects. Here list the run down on all the various modifers you can have listed in a mission.
Positive
- Adept Abilities
- Hero abilities do more damage
- Adept Constructors
- Constructors do more damage
- Adept Outlanders
- Outlanders do more damage
- Adept Ninjas
- Ninjas do more damage
- Adept Soldiers
- Soldiers do more damage
- Building Constructors
- Build, upgrade and repair costs reduced for Constructors
- Concussive Shieldbreak
- If shields deplete, nearby enemies take damage
- Focused Ninjas
- Ninja ability cooldowns and energy costs are reduced
- Hardware Constructors
- Constructors do more damage and crit more with hardware weapons
- Headshot Soldiers
- Soldiers do more damage with assault rifles when scoring headshots
- Knockback Melee Attacks
- Player melee attacks do increased knockback
- Leaping Ninjas
- Ninjas jump higher and can Mantis Leap more often
- Melee Life Leach
- Heroes heal by a percentage of the melee damage they deal
- Powerful Assault Rifles
- Assault Rifles do more damage
- Powerful Axes and Scythes
- Axes and Scythes do more damage
- Powerful Clubs and Hardware
- Club and Hardware weapons do more damage
- Powerful Explosives
- Explosive weapons do more damage
- Powerful Shotguns
- Shotguns do more damage
- Powerful Pistols
- Pistols do more damage
- Powerful Sniper Rifles
- Sniper Rifles do more damage
- Powerful Energy Attacks
- Player energy attacks do more damage
- Powerful Swords and Spears
- Spear and Sword weapons do more damage
- Powerful Traps
- Traps hit harder, fire more often and lasts longer
- Sword Ninjas
- Ninjas do more damage and crit more often with swords
- Upgraded Outlanders
- Outlanders can carry more frags and their abilities deal more damage
- Well Drilled Soldiers
- Soldier ability cool downs and energy costs are reduced
Negative
- Acid Pools
- Husks leave circle aoe effect on ground that causes damage
- Concussive Shieldbreak
- Empathy
- Enraged
- When enemies are near death, they become enraged, dealing more damage
- Exploding Deathburst
- Basic husks explode when killed, damaging players and buildings in the area
- Frenzied Deathburst
- When enemies die, they grant nearby enemies a brief move & attack speed increase
- Healing Deathburst
- When enemies die, they heal nearby enemies for a % of their maximum health
- Life Leech Attacks
- Enemies restore health each time they deal damage
- Metal Corrosion
- Basic husk melee attacks cause metal buildings to corrode, periodic dmg for a time
- Shared Hero Damage
- Whenever a player loses health, allies suffer damage equal to a % of that amount
- Slowing Attacks
- Whenever a player is struck by a melee atk, they move slowly for a short time
- Slowing Pools
- Enemies have a chance to leave a slowing pool on the ground when they die
- Smoke Screens
- Smoke screen when they die, granting enemy ranged damage resistance
- Quickened
- Enemies gain movement speed for a time after taking damage
- Uncharted Enemies
- Enemies don't show up on the minimap
- Wall Weakening
- Buildings become increasingly vulnerable to damage for a short time after they are attacked
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